| |
Affliction (42)
 | Improved Corruption - 5 / 5 Reduces the casting time of your Corruption spell by 2 sec. |
 | Soul Siphon - 2 / 2 Increases the amount drained by your Drain Life and Drain Mana spells by an additional 5% for each Affliction effect on the target, up to a maximum of 60% additional effect. |
 | Improved Life Tap - 2 / 2 Increases the amount of Mana awarded by your Life Tap spell by 20%. |
 | Improved Drain Soul - 2 / 2 Returns 15% of your maximum mana if the target is killed by you while you drain its soul. In addition, your Affliction spells generate 10% less threat. |
 | Improved Curse of Agony - 2 / 2 Increases the damage done by your Curse of Agony by 10%. |
 | Fel Concentration - 5 / 5 Gives you a 70% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell. |
 | Amplify Curse - 1 / 1 Increases the effect of your next Curse of Doom or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 seconds. |
 | Empowered Corruption - 3 / 3 Your Corruption spell gains an additional 36% of your bonus spell damage effects. |
 | Nightfall - 2 / 2 Gives your Corruption and Drain Life spells a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%. |
 | Grim Reach - 2 / 2 Increases the range of your Affliction spells by 20%. |
 | Siphon Life - 1 / 1 Transfers 15 health from the target to the caster every 3 sec. Lasts 30 seconds. |
 | Curse of Exhaustion - 1 / 1 Reduces the target's movement speed by 30% for 12 seconds. Only one Curse per Warlock can be active on any one target. |
 | Shadow Mastery - 5 / 5 Increases the damage dealt or life drained by your Shadow spells by 10%. |
 | Dark Pact - 1 / 1 Drains 305 of your pet's Mana, returning 100% to you. |
 | Contagion - 5 / 5 Increases the damage of Curse of Agony, Corruption and Seed of Corruption by 5% and reduces the chance your Affliction spells will be dispelled by an additional 30%. |
 | Improved Howl of Terror - 2 / 2 Reduces the casting time of your Howl of Terror spell by 1.5 sec. |
 | Unstable Affliction - 1 / 1 Shadow energy slowly destroys the target, causing 6 damage over 18 seconds. In addition, if the Unstable Affliction is dispelled it will cause 990 damage to the dispeller and silence them for 5 seconds. |
Demonology (8)
 | Improved Imp - 3 / 3 Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 30%. |
 | Demonic Embrace - 5 / 5 Increases your total Stamina by 15% but reduces your total Spirit by 5%. |
Destruction (11)
 | Improved Shadow Bolt - 5 / 5 Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 20% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 seconds. |
 | Bane - 5 / 5 Reduces the casting time of your Shadow Bolt and Immolate spells by 0.5 sec and your Soul Fire spell by 2 sec. |
 | Shadowburn - 1 / 1 Instantly blasts the target for 87-100 Shadow damage. If the target dies within 5 seconds of Shadowburn, and yields experience or honor, the caster gains a Soul Shard. |
[Show with the Talent Calculator]
|
|
Comments
Page: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8
|
nice corruption build... i choose dest myself
|
lol this sucks demo build ftw
|
|
i would rather pick out 1 point and do it into shadow embrance because of soul siphon
|
|
This is a Affliction Build Correct? Then why go into Dest.? Demonology for Felarmor is alot more important than Shadowburn. Bane and Imp. Shadow Bolt are essentally Pointless due to the fact Affliction Locks never use Shadowbolt unless its Procs w/ Nightfall. So having a 20% to damage is pointless if it only lasts 12Sec, and Bane reduces Casting time, that would be instant anyway
|
hay man i agree with this tree except for the fact that insted of imp imp id go for imp void because affliction locks dont need the imp, o btw necrotichippo, of sourse u need bane for the imolation reduction, a locks needs to get all his DOT's of as fast as possible thats why its essentiol for affliction locks to put some points on bane.
|
Shouldn't be any points in destro because immolation doesn't effect soul siphon and casting it would be pointless because the damage difference is very little. Casting UA is long enough and the time you cast immolate you can just be using drain life. Imp agony is also useless because malediction is way better less resistance is good and 13% damage = more life and is better for raiding because it effects CoE too. It's an okay build if you're barely figuring out how a lock works.Should also invest a point into Shadow Embrace and go down into Demonic Aegis instead of shadowburn.Improved VW is useless for anything, but solo. Imp isn't there for damage it's there for 90 stam and an extra mana pool which is why he probaly got dark pact. Fire shield is nice, too.
|
should i have points in suppression for a affliction build??
|
Page: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8
|
|
|
|
|
|
|
|
|
|
|